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Microsoft responded saying this software would never pass certification, so don't expect these types of games to hit console anytime soon."This isn't the first example of a technology being used in ways not intended by its manufacturer, and it won't be the last," a spokesperson said in a statement.Announced and demonstrated as Project Natal in June 2009, Kinect seems almost magical the way it can "see" every movement of your body and reproduce it within the video game you're playing.Plus, it recognizes your face and voice so it can pick you out in the room and know who you are, even if you're playing with a group of friends.The demo (a NSFW You Tube video) comes from Thri XXX software, a maker of 3D role-playing sex simulation games, which said in a statement today that "the of device drivers for Kinect have enabled the...device to be used directly from connected PCs operating on Windows 7...The Kinect interface provides another exciting interface option for users of the sex simulation software to control the experience in extraordinary new ways.Just more than two weeks ago, one of the world's leading experts on sex and video games said that while there were not yet working adult games using Microsoft's Kinect motion controller, .That barrier has been broken, as one game company illustrates in a demo for a new game.

The duo, who work in the lab of famed artist and technologist Golan Levin, call their invention “virtual cinematography,” and it’s powered by stock electronics: a Microsoft Kinect coupled with an SLR camera.Xbox Live Video Chat makes use of Kinect's cameras and microphones for a webcam-like live chat with multiple friends at once [source: Stevens].Plus, Microsoft teamed with ESPN to create a live interactive sports experience for Xbox Live Gold users.And Kyle Machulis, who is considered one of the world's experts on sex and digital toys and games, said he's impressed with how quickly the Kinect community has taken the new device and advanced it for adult purposes."The Kinect is obviously a natural technology for this kind of usage, since the 'hands-free' approach means that the user's hands are available for other actions, be it manipulating the game, or themselves--or, in this case, possibly both at the same time," Machulis told CNET.